Pukeko Year 3: Ancient Civilisations STEAM

In Pukeko for our STEAM learning we have been learning all about Ancient civilisations.

We looked at Ancient Egypt and learned about pyramids, mummies and pharaohs. We learned how to write our name in Hieroglyphics and did lots of Egypt themed art. We also learned a bit about the Aztecs, Ancient India and the Indus civilisation, as well as the Celtics. We even created some castles!

castles!

Kotuku Year 4: Fantastic Mr Fox STEAM

Students worked in their Think Crews to design and create Boggis’ Chicken House Number One, from Fantastic Mr Fox. They followed a design brief for their chicken house, specifying that it needed a perimeter of 80 centimetres and an area of 400 square centimetres. To be successful, the task required high levels of problem solving, communication and collaboration. They recorded their process through a shared Google Slide. They were very proud of their finished product, and had a lot of fun in the process!

 

 

Year 6 STEAM Term 1-2 2022: TGS Celebration Day

Our Year 6 Hapori is using STEAM and the LAUNCH cycle to create their own Celebration Day for TGS As part of this, students have been identifying aspects of our TGS culture, which we will incorporate in the activities and artefacts we create for the day.
Using the LAUNCH Design Thinking process, students are currently ‘Understanding the problem’ and ‘Asking tons of questions’ by surveying the stakeholders so they can design a solution that meets their needs. To do this, students are using Statistics and Google Forms.  Keep an eye out next term for their final products where they will incorporate the Arts and Technology.

Wearable Arts

Term 1 and 2 the year 5-8 students were part of the Wearable art extension group. The students entered a competition called Eye on Nature Wearable Art.

The theme for this year was “Water is Life”

The garment requirements were as follows

  •  Students had to see their Wearable Art entry as a whole outfit for example, if your focus is on the skirt, there must be an accompanying top. 
  • The judges critiqued the entire outfit as one garment.
  • They could not use artificial or bought flowers 
  • The garment had to be safe and comfortable and safe to wear 
  • Hats had to be fitted and well balanced, a strap under the chin may be appropriate. Models had to be able to see clearly while wearing the garment.

The judges used the following criteria to judge the garments

Interpretation (20%)

Materials (20%)

Designer Statement (15%)

Originality and Innovation (15%)

Construction (15%)

Artist Effort (15%)

The students had to research the topic and look at the sustainability of the resources that they were using. They had to consider how to use Recyclable  materials in a clever way, and the effect the garment will have on the environment in the future. They had to look at freshwater, marine, human impact on the environment and climate change.

The students brainstormed some resources they could use for their garment, made a drawing of their first design, and made changes to fit the criteria, and made their garment.

On 23rd and 24th of June, the students showcased their garment at the EYE on Nature Wearable Art Fashion Show, at the Vodafone Events Centre. There were 93 entries from all over Auckland. The students learned a lot from this experience and are looking forward to doing it again next year